Die Suche ergab 16 Treffer

Die Suche ergab 16 Treffer Seite 1 von 2
von bcote25
16.10.2016 19:14
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

Thanks for adding my comment under Realistic Humanoid Movement Speed, Kedavix. I made a mistake marking it as "resolved"
von bcote25
14.10.2016 19:51
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

We have refactored the entire housing system for the next patch. It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions. That's awesome. Thanks for the update. I updated my com...
von bcote25
14.10.2016 11:01
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

don't know why they let the script spam those useless errors (ignored) anyone can load tesedit and check for errors those "compatibles" mods to see for themselves (ignored) letting the game check if the killmove target isn't a tree don't crash your game, so what? that's a waste of cpu ressource, so...
von bcote25
14.10.2016 00:55
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

proving what anyway? See? you never clearly read what I say... I said: "The sad thing is I know you're not done because your superiority complex won't let you stop." Then you replied... So, thank you for proving my point. I baited you, and you fell for it. lol i knew you couldn't resist either Yea,...
von bcote25
13.10.2016 18:15
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

yatol hat geschrieben:
......
Yawn
See. I knew you couldn't resist
Thanks for proving my point
von bcote25
13.10.2016 05:02
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

was i supposed to wait for a fix? The point of a bug report is so that an issue can be fixed for everyone, not just for you that random gibberish is other bugs of that esm with the intention of being pompous there's nothing to debate then why did you come in here to start one? Someone mentioned an ...
von bcote25
12.10.2016 22:14
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

i also know you can get stuck when you leave your house, because of a standing still package i also know you are missing 7 loading screens and some dialogs because of duplicate records i also know you are missing lights from some mushrooms, and a dozen other things because it shouldn't be oncellatt...
von bcote25
12.10.2016 07:14
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

like it's a fact your imperials are stuck where they are with enderal ah ok, didn't know you had the ability to see how everyone's game functions mine aren't stuck being able to load a mod without crashing don't mean anything if that's all that's required for that compatible mod list, it's useless ...
von bcote25
11.10.2016 09:12
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

I also use Violens - A Killmove Mod (+WIldcat, +Vigor), and I have had trouble with passive bandit AI. That's so weird because I use violens in combination with wildcat as well (not vigor however) and I do not have that odd behavior. I am however mostly only using the injuries portion thou as I use...
von bcote25
09.10.2016 01:19
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 53752

it's not because you don't crash when you load the game with a mod, you won't crash later because of it I could have sworn I said "I've had it in my load order for a month playing for hrs almost every day and it's never caused a problem" does your bandits have a brain? yes. combat is completely nor...
Die Suche ergab 16 Treffer Seite 1 von 2