Search found 16 matches
Thanks for adding my comment under Realistic Humanoid Movement Speed, Kedavix. I made a mistake marking it as "resolved"
We have refactored the entire housing system for the next patch.
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.
That's awesome. Thanks for the update. I updated my ...
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.
That's awesome. Thanks for the update. I updated my ...
don't know why they let the script spam those useless errors
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anyone can load tesedit and check for errors those "compatibles" mods to see for themselves
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letting the game check if the killmove target isn't a tree don't crash your game, so what?
that's a waste of cpu ressource ...
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anyone can load tesedit and check for errors those "compatibles" mods to see for themselves
(ignored)
letting the game check if the killmove target isn't a tree don't crash your game, so what?
that's a waste of cpu ressource ...
proving what anyway?
See? you never clearly read what I say...
I said: "The sad thing is I know you're not done because your superiority complex won't let you stop."
Then you replied...
So, thank you for proving my point. I baited you, and you fell for it. lol
i knew you couldn't resist either ...
See? you never clearly read what I say...
I said: "The sad thing is I know you're not done because your superiority complex won't let you stop."
Then you replied...
So, thank you for proving my point. I baited you, and you fell for it. lol
i knew you couldn't resist either ...
yatol wrote:......
See. I knew you couldn't resist
Thanks for proving my point
was i supposed to wait for a fix?
The point of a bug report is so that an issue can be fixed for everyone, not just for you
that random gibberish is other bugs of that esm
with the intention of being pompous
there's nothing to debate
then why did you come in here to start one? Someone ...
The point of a bug report is so that an issue can be fixed for everyone, not just for you
that random gibberish is other bugs of that esm
with the intention of being pompous
there's nothing to debate
then why did you come in here to start one? Someone ...
i also know you can get stuck when you leave your house, because of a standing still package
i also know you are missing 7 loading screens and some dialogs because of duplicate records
i also know you are missing lights from some mushrooms, and a dozen other things because it shouldn't be ...
i also know you are missing 7 loading screens and some dialogs because of duplicate records
i also know you are missing lights from some mushrooms, and a dozen other things because it shouldn't be ...
like it's a fact your imperials are stuck where they are with enderal
ah ok, didn't know you had the ability to see how everyone's game functions
mine aren't stuck
being able to load a mod without crashing don't mean anything
if that's all that's required for that compatible mod list, it's ...
ah ok, didn't know you had the ability to see how everyone's game functions
mine aren't stuck
being able to load a mod without crashing don't mean anything
if that's all that's required for that compatible mod list, it's ...
I also use Violens - A Killmove Mod (+WIldcat, +Vigor), and I have had trouble with passive bandit AI.
That's so weird because I use violens in combination with wildcat as well (not vigor however) and I do not have that odd behavior. I am however mostly only using the injuries portion thou as I ...
That's so weird because I use violens in combination with wildcat as well (not vigor however) and I do not have that odd behavior. I am however mostly only using the injuries portion thou as I ...
it's not because you don't crash when you load the game with a mod, you won't crash later because of it
I could have sworn I said "I've had it in my load order for a month playing for hrs almost every day and it's never caused a problem"
does your bandits have a brain?
yes. combat is ...
I could have sworn I said "I've had it in my load order for a month playing for hrs almost every day and it's never caused a problem"
does your bandits have a brain?
yes. combat is ...
