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- 11.10.2016 04:54
- Forum: Modifications
- Thema: Compatible Mods
- Antworten: 198
- Zugriffe: 96097
don't know what that thing is, only think i know is it break the npc ai I also use Violens - A Killmove Mod (+WIldcat, +Vigor), and I have had trouble with passive bandit AI. They begin to act when the Player moves close enough. The NPCs are in combat mode with weapons drawn, and they face the char...
- 04.10.2016 09:51
- Forum: Modifications
- Thema: Sleep Activator bug
- Antworten: 1
- Zugriffe: 1517
Update: Its been a few nights of playing, both in and out of the game world. There has been some sleep, but overall the sleep activating system still seems unstable with my load order. Load order hasnt changed that much, but Ive updated Vigor from 8.0 to 10.2. Vigor is a candidate source for some p...
- 01.10.2016 08:39
- Forum: Modifications
- Thema: Bound Dagger
- Antworten: 4
- Zugriffe: 2416
Bound daggers would be swell.
Could we have different unique bound weapons for each aegis, or is that a too much? 'Bound Entropic Dagger' sounds very menacing.
Could we have different unique bound weapons for each aegis, or is that a too much? 'Bound Entropic Dagger' sounds very menacing.
- 27.09.2016 05:27
- Forum: Modifications
- Thema: Sleep Activator bug
- Antworten: 1
- Zugriffe: 1517
Basically, one _ cant sleep _. The "Cant Rest Now" spell and message is always on. The time slider menu doesnt come up, and a "not here" message is given... as per the 00E_BedScript spell. There are a few ins and outs to this issue which might vary between victims, but surely I cant be the only one ...
- 27.09.2016 04:57
- Forum: Modifications
- Thema: Music mods?
- Antworten: 3
- Zugriffe: 1778
Its a special sensitivity of mine. I play slowly, and loath repeated music. A huge expansion of rotating tracks is an excellent idea, but there are few bumps in the road to making it work, actually work. Sorry, I havent tried the Personalized Music mod, so I dont know how successfully it handles con...
- 26.09.2016 03:56
- Forum: Modifications
- Thema: Compatible Mods
- Antworten: 198
- Zugriffe: 96097
edit: No joy :dead: I had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active. May be a load order issue. The Enderal Wait no heal mod as mentioned in our mod list has resolved the sleep activator issue for many of us. Can you share your load order? Post it...
- 25.09.2016 04:47
- Forum: Modifications
- Thema: Compatible Mods
- Antworten: 198
- Zugriffe: 96097
It appears to be disabled by whatever disables waiting in Enderal. The "Enable Wait no heal" mod is a great suggestion for this type of problem. Other people such as me have been finding unresponsive beds after modding. It replaces the script "_00e_bedscript.pex under DATA\scripts", according to th...
- 08.09.2016 08:13
- Forum: Modifications
- Thema: Compatible Mods
- Antworten: 198
- Zugriffe: 96097
quote="Asherim" The only issue is that to get Frostfall to work you have to install SkyUI normally, and that causes some weird issues with using the MCM (IE: if you click on a mod it might open options for a different mod instead)./quote Im playing with Frostfall now, without having installed SkyUI....
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