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von boy_cad
11.10.2016 04:54
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 95070

don't know what that thing is, only think i know is it break the npc ai I also use Violens - A Killmove Mod (+WIldcat, +Vigor), and I have had trouble with passive bandit AI. They begin to act when the Player moves close enough. The NPCs are in combat mode with weapons drawn, and they face the char...
von boy_cad
04.10.2016 09:51
Forum: Modifications
Thema: Sleep Activator bug
Antworten: 1
Zugriffe: 1507

Update: Its been a few nights of playing, both in and out of the game world. There has been some sleep, but overall the sleep activating system still seems unstable with my load order. Load order hasnt changed that much, but Ive updated Vigor from 8.0 to 10.2. Vigor is a candidate source for some p...
von boy_cad
01.10.2016 08:39
Forum: Modifications
Thema: Bound Dagger
Antworten: 4
Zugriffe: 2393

Bound daggers would be swell.

Could we have different unique bound weapons for each aegis, or is that a too much? 'Bound Entropic Dagger' sounds very menacing.
von boy_cad
27.09.2016 05:27
Forum: Modifications
Thema: Sleep Activator bug
Antworten: 1
Zugriffe: 1507

Basically, one _ cant sleep _. The "Cant Rest Now" spell and message is always on. The time slider menu doesnt come up, and a "not here" message is given... as per the 00E_BedScript spell. There are a few ins and outs to this issue which might vary between victims, but surely I cant be the only one ...
von boy_cad
27.09.2016 04:57
Forum: Modifications
Thema: Music mods?
Antworten: 3
Zugriffe: 1755

Its a special sensitivity of mine. I play slowly, and loath repeated music. A huge expansion of rotating tracks is an excellent idea, but there are few bumps in the road to making it work, actually work. Sorry, I havent tried the Personalized Music mod, so I dont know how successfully it handles con...
von boy_cad
26.09.2016 03:56
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 95070

edit: No joy :dead: I had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active. May be a load order issue. The Enderal Wait no heal mod as mentioned in our mod list has resolved the sleep activator issue for many of us. Can you share your load order? Post it...
von boy_cad
25.09.2016 04:47
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 95070

It appears to be disabled by whatever disables waiting in Enderal. The "Enable Wait no heal" mod is a great suggestion for this type of problem. Other people such as me have been finding unresponsive beds after modding. It replaces the script "_00e_bedscript.pex under DATA\scripts", according to th...
von boy_cad
08.09.2016 08:13
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 95070

quote="Asherim" The only issue is that to get Frostfall to work you have to install SkyUI normally, and that causes some weird issues with using the MCM (IE: if you click on a mod it might open options for a different mod instead)./quote Im playing with Frostfall now, without having installed SkyUI....
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