Search found 6 matches

Search found 6 matches • Page 1 of 1
06.09.2016 19:26
Replies: 2
Views: 1970

Re: Weather Wind Speeds Jump to post
The wind speed affects the grass and tree animation so yes it could be that the numbers were set to make the animations look right, not to match kilometers per hour.
04.09.2016 22:03
Topic: keymapping
Replies: 4
Views: 2215

Re: keymapping Jump to post
This is probably what you want: http://www.nexusmods.com/skyrim/mods/88
04.09.2016 21:57
Replies: 2
Views: 1970

Weather Wind Speeds Jump to post
I was working on a mod a while ago, and thought of working on it again, and want to make it compatible with Enderal. Part of it deals with weather and it needs to know the wind speed. For vanilla Skyrim and the climate mods out there it worked out fine for me to consider the wind speed stat of each ...
02.09.2016 00:24
Forum: Support
Replies: 6
Views: 2979

Re: Looks like I broke my Enderal trying to mod it Jump to post
Lol don't panic. Once I knew it was working again I renamed the folder back to plain old "scripts" and just removed the sources folder. It still works. I have no idea what was causing the problem (which was an endless hang on startup.)
01.09.2016 15:22
Forum: Support
Replies: 6
Views: 2979

Jump to post
You didn't insult me but I do know where scripts go and how to compile and so on. I only copied script sources into any place having to do with Enderal, not pex files.

You were right though. Even though I added nothing to it but uncompiled script sources, I renamed the scripts folder in Enderal ...
31.08.2016 23:13
Forum: Support
Replies: 6
Views: 2979

Looks like I broke my Enderal trying to mod it [solved] Jump to post
Hi. I'm not sure if this should go in the support or modding threads so if it's in the wrong place, apologies.

I tried to mod Enderal. I loaded it's version of Skyrim esm in the Creation Kit and here's what I did:

1 - changed the 3 flame arrow perks to give added value attack damage mods
2 ...
Search found 6 matches • Page 1 of 1