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von Plectrius
30.09.2016 16:22
Forum: Quest Guides / Help
Thema: Bank interest not working
Antworten: 5
Zugriffe: 2278

I'm pretty sure this has to do with time scale, quests often set time scale to 0 or 1 and sometimes it's not reverted back to it's default value which means game time is stuck or equal to real life time, you can check that by using this command: show timescale You can then modify this value to 10 (d...
von Plectrius
30.09.2016 16:11
Forum: Discussion
Thema: Very disappointed in Enderal
Antworten: 13
Zugriffe: 19433

You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
von Plectrius
22.09.2016 11:36
Forum: Questions, Critique & Wishes
Thema: Respeccing [solved]
Antworten: 11
Zugriffe: 7620

Hi, I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too lat...
von Plectrius
20.09.2016 07:11
Forum: Modifications
Thema: Compatible Mods
Antworten: 198
Zugriffe: 95549

First of all im german and my english isnt really good. The german community created a compatible modlist, that will be updated, when we find a new compatible mod. We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list. We created the list...
von Plectrius
20.09.2016 06:34
Forum: Discussion
Thema: Ingame explanation for Magic
Antworten: 6
Zugriffe: 1503

You're right, I've completely forgotten about the arcane fever! That kind of spell should definitely have impact on arcane fever. My question is what makes a spell hard to cast? What are the criteria? I guess the more unlikely to happen it is the harder it is to cast?
von Plectrius
19.09.2016 11:20
Forum: Discussion
Thema: Ingame explanation for Magic
Antworten: 6
Zugriffe: 1503

Yes that's also what I was thinking, on the order hand it's pretty easy to revive dead enemies so why it would be so hard to kill them right away instead? (from a lore perspective I mean, from a gameplay perspective it's obviously a game breaker). I can imagine a legendary grade sinsitrope spell (or...
von Plectrius
17.09.2016 20:55
Forum: Support
Thema: Possessed Person who cannot be killed?
Antworten: 6
Zugriffe: 1533

I had one following me too, yelling and screaming, I didn't want to kill him since he didn't attack me even though he was marked as an enemy (red dot), unfortunately for him we encountered skeletons who took care of him. I guess the solution is to lure him to the wildlife/undead fauna or any other n...
von Plectrius
17.09.2016 20:50
Forum: Discussion
Thema: Ingame explanation for Magic
Antworten: 6
Zugriffe: 1503

Hi guys, I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him to...
von Plectrius
16.09.2016 11:27
Forum: Questions, Critique & Wishes
Thema: [suggestion] Enchanting and alchemy
Antworten: 3
Zugriffe: 8966

Yeap enchanting is too powerful at level 15 :twisted:
von Plectrius
15.09.2016 11:34
Forum: Modifications
Thema: Music mods?
Antworten: 3
Zugriffe: 1772

Adding the original Skyrim soundtrack to Enderla's to have some turnover could be interesting, we could use some music turnover instead of the "one theme per region" setting...
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