Search found 23 matches
by Plectrius
30.09.2016 18:22
Forum: Quest Guides / Help
Topic: Bank interest not working
Replies: 5
Views: 4194
I'm pretty sure this has to do with time scale, quests often set time scale to 0 or 1 and sometimes it's not reverted back to it's default value which means game time is stuck or equal to real life time, you can check that by using this command:
show timescale
You can then modify this value to 10 ...
show timescale
You can then modify this value to 10 ...
by Plectrius
30.09.2016 18:11
Forum: Discussion
Topic: Very disappointed in Enderal
Replies: 13
Views: 36096
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
by Plectrius
22.09.2016 13:36
Forum: Questions, Critique & Wishes
Topic: Respeccing [solved]
Replies: 11
Views: 15300
Hi,
I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too ...
I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too ...
by Plectrius
20.09.2016 09:11
Forum: Modifications
Topic: Compatible Mods
Replies: 198
Views: 279880
First of all im german and my english isnt really good.
The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the ...
The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the ...
by Plectrius
20.09.2016 08:34
Forum: Discussion
Topic: Ingame explanation for Magic
Replies: 6
Views: 4274
You're right, I've completely forgotten about the arcane fever! That kind of spell should definitely have impact on arcane fever. My question is what makes a spell hard to cast? What are the criteria? I guess the more unlikely to happen it is the harder it is to cast?
by Plectrius
19.09.2016 13:20
Forum: Discussion
Topic: Ingame explanation for Magic
Replies: 6
Views: 4274
Yes that's also what I was thinking, on the order hand it's pretty easy to revive dead enemies so why it would be so hard to kill them right away instead? (from a lore perspective I mean, from a gameplay perspective it's obviously a game breaker).
I can imagine a legendary grade sinsitrope spell (or ...
I can imagine a legendary grade sinsitrope spell (or ...
I had one following me too, yelling and screaming, I didn't want to kill him since he didn't attack me even though he was marked as an enemy (red dot), unfortunately for him we encountered skeletons who took care of him. I guess the solution is to lure him to the wildlife/undead fauna or any other ...
by Plectrius
17.09.2016 22:50
Forum: Discussion
Topic: Ingame explanation for Magic
Replies: 6
Views: 4274
Hi guys,
I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him ...
I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him ...
Yeap enchanting is too powerful at level 15 
Adding the original Skyrim soundtrack to Enderla's to have some turnover could be interesting, we could use some music turnover instead of the "one theme per region" setting...
by Plectrius
15.09.2016 13:16
Forum: Questions, Critique & Wishes
Topic: Keeper Armor and Weapons?
Replies: 9
Views: 7633
I wasn't aware of the loot guide so thanks for pointing that out. That's a bit of a shame, I really like that armor, I'm not raising the thief skills on this character so I guess console commands it is. Thanks for your help.
I'm pretty sure there's a dead keeper with a full armor set on the road ...
I'm pretty sure there's a dead keeper with a full armor set on the road ...
by Plectrius
13.09.2016 09:01
Forum: Questions, Critique & Wishes
Topic: House soundtrack
Replies: 4
Views: 1929
I noticed that too in the cheaper house near market, but luckily it went away after exiting house, making different savegame and rebooting. People have also reported their characters are stuck or 'frozen' in player houses, so I think dev's know about it and are working on player housing.
Assume ...
Assume ...
by Plectrius
12.09.2016 11:23
Forum: Questions, Critique & Wishes
Topic: House soundtrack
Replies: 4
Views: 1929
Hello,
Is it normal to have an ominous ambient music in the Noble Quarter house (don't know for the other one). This music doesn't help to relax after hours of spelunking in haunted caves! Is there a way to change this (maybe by renaming some music file or something?)
Is it normal to have an ominous ambient music in the Noble Quarter house (don't know for the other one). This music doesn't help to relax after hours of spelunking in haunted caves! Is there a way to change this (maybe by renaming some music file or something?)
Have you tried using more powerful spell versions? I think mages are actually very powerful, mana cost and mana regen comes mostly from gear, their power comes from memory perks, for example, with the relevant perks you can kill almost any undead with 2 fireballs (lvl III).
Hi,
I don't know how experienced you are with RPGs, Enderal follows old school rules, you start weak then you grow powerful as you level up. The trick is to manage the best you can your first level-ups, some basic advice:
There is a bunch of quests at the beginning that don't involve a lot of ...
I don't know how experienced you are with RPGs, Enderal follows old school rules, you start weak then you grow powerful as you level up. The trick is to manage the best you can your first level-ups, some basic advice:
There is a bunch of quests at the beginning that don't involve a lot of ...
by Plectrius
22.08.2016 20:57
Forum: Discussion
Topic: Skills?? What do they do??
Replies: 20
Views: 17798
I see... does it stack with -% mana reduction cost talent and focus?
I honestly don't know how the calculation is made but I'm pretty sure it adds up one way or another because spells definitely cost less to cast when you have the perks + focus, skill points are less important though. It can be ...
I honestly don't know how the calculation is made but I'm pretty sure it adds up one way or another because spells definitely cost less to cast when you have the perks + focus, skill points are less important though. It can be ...
by Plectrius
22.08.2016 09:44
Forum: Discussion
Topic: Skills?? What do they do??
Replies: 20
Views: 17798
So, increasing elementalism skill my elemental spells should cost less? When does it happen? I mean I increased this skill by several points but it didn't do anything. Does spell mana cost reduction happens only when you reach 25/50 etc points?
PS I've just increased my elementalism skill to 25 ...
PS I've just increased my elementalism skill to 25 ...
Hello!
Skyrim had a feature that told you when a dungeon had been cleared, it would tell you on the map when you cursor over the dungeon icon. This is missing from Enderal. With Enderal being a non-scaled game, sometimes you stumble upon a dungeon way to hard for you. It would be nice to see what ...
Skyrim had a feature that told you when a dungeon had been cleared, it would tell you on the map when you cursor over the dungeon icon. This is missing from Enderal. With Enderal being a non-scaled game, sometimes you stumble upon a dungeon way to hard for you. It would be nice to see what ...
Other than the paralisys and slow poisons, I don't feel like using the alchemy table at all, it's too useless, it doesn't follows the pace of the game. We should be able to make something at least slightly stronger than what we find in the first dungeons of the game at ~35 skill points to feel that ...
by Plectrius
21.08.2016 16:42
Forum: Discussion
Topic: Skills?? What do they do??
Replies: 20
Views: 17798
Mostly, skills in Enderal function the same way they function in Skyrim - a higher level in Elementarism significantly lowers the mana cost of elementarism spells, which in return increases your damage output, as mana is very sparse. Actually, the mouse over text in the Hero Menu should provide you ...
