Search found 23 matches

Search found 23 matches • Page 1 of 2
30.09.2016 18:22
Replies: 5
Views: 4194

Re: Bank interest not working Jump to post
I'm pretty sure this has to do with time scale, quests often set time scale to 0 or 1 and sometimes it's not reverted back to it's default value which means game time is stuck or equal to real life time, you can check that by using this command:
show timescale
You can then modify this value to 10 ...
30.09.2016 18:11
Forum: Discussion
Replies: 13
Views: 36096

Re: Very disappointed in Enderal Jump to post
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
22.09.2016 13:36
Replies: 11
Views: 15300

deselect a memory perk Jump to post
Hi,

I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too ...
20.09.2016 09:11
Replies: 198
Views: 279880

Re: Enderal Compatible Modlist Jump to post
First of all im german and my english isnt really good.

The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the ...
20.09.2016 08:34
Forum: Discussion
Replies: 6
Views: 4274

Re: Ingame explanation for Magic Jump to post
You're right, I've completely forgotten about the arcane fever! That kind of spell should definitely have impact on arcane fever. My question is what makes a spell hard to cast? What are the criteria? I guess the more unlikely to happen it is the harder it is to cast?
19.09.2016 13:20
Forum: Discussion
Replies: 6
Views: 4274

Re: Ingame explanation for Magic Jump to post
Yes that's also what I was thinking, on the order hand it's pretty easy to revive dead enemies so why it would be so hard to kill them right away instead? (from a lore perspective I mean, from a gameplay perspective it's obviously a game breaker).
I can imagine a legendary grade sinsitrope spell (or ...
17.09.2016 22:55
Forum: Support
Replies: 6
Views: 3214

Re: Possessed Person who cannot be killed? Jump to post
I had one following me too, yelling and screaming, I didn't want to kill him since he didn't attack me even though he was marked as an enemy (red dot), unfortunately for him we encountered skeletons who took care of him. I guess the solution is to lure him to the wildlife/undead fauna or any other ...
17.09.2016 22:50
Forum: Discussion
Replies: 6
Views: 4274

Ingame explanation for Magic Jump to post
Hi guys,

I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him ...
16.09.2016 13:27
Replies: 3
Views: 11272

Re: Enchanting and alchemy getting fixed soon? Jump to post
Yeap enchanting is too powerful at level 15 :twisted:
15.09.2016 13:34
Replies: 3
Views: 4141

Re: Music mods? Jump to post
Adding the original Skyrim soundtrack to Enderla's to have some turnover could be interesting, we could use some music turnover instead of the "one theme per region" setting...
15.09.2016 13:16
Replies: 9
Views: 7633

Re: Keeper Armor and Weapons? Jump to post
I wasn't aware of the loot guide so thanks for pointing that out. That's a bit of a shame, I really like that armor, I'm not raising the thief skills on this character so I guess console commands it is. Thanks for your help.

I'm pretty sure there's a dead keeper with a full armor set on the road ...
13.09.2016 09:01
Replies: 4
Views: 1929

Re: House soundtrack Jump to post
I noticed that too in the cheaper house near market, but luckily it went away after exiting house, making different savegame and rebooting. People have also reported their characters are stuck or 'frozen' in player houses, so I think dev's know about it and are working on player housing.

Assume ...
12.09.2016 11:23
Replies: 4
Views: 1929

House soundtrack Jump to post
Hello,

Is it normal to have an ominous ambient music in the Noble Quarter house (don't know for the other one). This music doesn't help to relax after hours of spelunking in haunted caves! Is there a way to change this (maybe by renaming some music file or something?)
10.09.2016 10:09
Forum: Discussion
Replies: 8
Views: 4704

Re: Please Buff Leveling Magic Skills Jump to post
Have you tried using more powerful spell versions? I think mages are actually very powerful, mana cost and mana regen comes mostly from gear, their power comes from memory perks, for example, with the relevant perks you can kill almost any undead with 2 fireballs (lvl III).
23.08.2016 21:17
Forum: Discussion
Replies: 6
Views: 6421

Re: How hard can it be? Jump to post
Hi,

I don't know how experienced you are with RPGs, Enderal follows old school rules, you start weak then you grow powerful as you level up. The trick is to manage the best you can your first level-ups, some basic advice:

There is a bunch of quests at the beginning that don't involve a lot of ...
22.08.2016 20:57
Forum: Discussion
Replies: 20
Views: 17798

Re: Skills?? What do they do?? Jump to post
I see... does it stack with -% mana reduction cost talent and focus?

I honestly don't know how the calculation is made but I'm pretty sure it adds up one way or another because spells definitely cost less to cast when you have the perks + focus, skill points are less important though. It can be ...
22.08.2016 09:44
Forum: Discussion
Replies: 20
Views: 17798

Re: Skills?? What do they do?? Jump to post
So, increasing elementalism skill my elemental spells should cost less? When does it happen? I mean I increased this skill by several points but it didn't do anything. Does spell mana cost reduction happens only when you reach 25/50 etc points?

PS I've just increased my elementalism skill to 25 ...
21.08.2016 18:17
Replies: 3
Views: 3814

Re: Wish: Dungeon "Cleared" Indicator on Map Jump to post
Hello!

Skyrim had a feature that told you when a dungeon had been cleared, it would tell you on the map when you cursor over the dungeon icon. This is missing from Enderal. With Enderal being a non-scaled game, sometimes you stumble upon a dungeon way to hard for you. It would be nice to see what ...
21.08.2016 17:00
Replies: 10
Views: 18667

Re: Stronger potions and enchantments Jump to post
Other than the paralisys and slow poisons, I don't feel like using the alchemy table at all, it's too useless, it doesn't follows the pace of the game. We should be able to make something at least slightly stronger than what we find in the first dungeons of the game at ~35 skill points to feel that ...
21.08.2016 16:42
Forum: Discussion
Replies: 20
Views: 17798

Re: Skills?? What do they do?? Jump to post
Mostly, skills in Enderal function the same way they function in Skyrim - a higher level in Elementarism significantly lowers the mana cost of elementarism spells, which in return increases your damage output, as mana is very sparse. Actually, the mouse over text in the Hero Menu should provide you ...
Search found 23 matches • Page 1 of 2