Search found 23 matches

Search found 23 matches • Page 1 of 3
30.09.2016 16:22
Replies: 5
Views: 3085

Re: Bank interest not working Jump to post
I'm pretty sure this has to do with time scale, quests often set time scale to 0 or 1 and sometimes it's not reverted back to it's default value which means game time is stuck or equal to real life time, you can check that by using this command:
show timescale
You can then modify this value to 10 ...
30.09.2016 16:11
Forum: Discussion
Replies: 13
Views: 24696

Re: Very disappointed in Enderal Jump to post
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
22.09.2016 11:36
Replies: 11
Views: 10871

deselect a memory perk Jump to post
Hi,

I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too ...
20.09.2016 07:11
Replies: 198
Views: 152550

Re: Enderal Compatible Modlist Jump to post
First of all im german and my english isnt really good.

The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the ...
20.09.2016 06:34
Forum: Discussion
Replies: 6
Views: 2185

Re: Ingame explanation for Magic Jump to post
You're right, I've completely forgotten about the arcane fever! That kind of spell should definitely have impact on arcane fever. My question is what makes a spell hard to cast? What are the criteria? I guess the more unlikely to happen it is the harder it is to cast?
19.09.2016 11:20
Forum: Discussion
Replies: 6
Views: 2185

Re: Ingame explanation for Magic Jump to post
Yes that's also what I was thinking, on the order hand it's pretty easy to revive dead enemies so why it would be so hard to kill them right away instead? (from a lore perspective I mean, from a gameplay perspective it's obviously a game breaker).
I can imagine a legendary grade sinsitrope spell (or ...
17.09.2016 20:55
Forum: Support
Replies: 6
Views: 2139

Re: Possessed Person who cannot be killed? Jump to post
I had one following me too, yelling and screaming, I didn't want to kill him since he didn't attack me even though he was marked as an enemy (red dot), unfortunately for him we encountered skeletons who took care of him. I guess the solution is to lure him to the wildlife/undead fauna or any other ...
17.09.2016 20:50
Forum: Discussion
Replies: 6
Views: 2185

Ingame explanation for Magic Jump to post
Hi guys,

I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him ...
16.09.2016 11:27
Replies: 3
Views: 9666

Re: Enchanting and alchemy getting fixed soon? Jump to post
Yeap enchanting is too powerful at level 15 :twisted:
15.09.2016 11:34
Replies: 3
Views: 2675

Re: Music mods? Jump to post
Adding the original Skyrim soundtrack to Enderla's to have some turnover could be interesting, we could use some music turnover instead of the "one theme per region" setting...
Search found 23 matches • Page 1 of 3