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                 * The Elder Scrolls IV *
			   
                   - O b l i v i o n -
			   
        * Timekeeper Advanced v2.2 - by Flyfightflea *


Thanks to the OBSE team for doing such a wonderful job.
Thanks to richdiesal who made the original Timekeeper mod that inspired this one.
Thanks to Neldor for suggesting the idea of different timers for indoors and outdoors.
Thanks to sativarg for suggesting the autosave health limit.
Credits to HTF for the original pcb mod which led me to add that feature to this mod.
Thanks to hyperion_5 for suggesting fame/infamy change detection.

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	1. INSTALLING THE PLUGIN
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The mod comes in a zip file. Use programs like Winzip to open it.

1- Extract the files by running a .zip extraction program. Place all the files into your "Oblivion/Data" folder. Make sure you keep the directory structure. If asked to overwrite, choose "Yes".

2- When launching the game, select data files and check this mod.

3- This mod requires OBSE v0009a or higher. Download OBSE from http://obse.silverlock.org/ and remember to load Oblivion with the OBSE loader.

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	2. UNINSTALLING THE PLUGIN
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Delete Timekeeper_Advanced.esp and this readme from your data folder.

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	2. Description
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This mod is a remake of richdiesal's original Timekeeper that displays the ingame time as a message per interval with far more customization and with lots more features. In the beginning I just planned to make an alternative to richdiesal's exelent mod by showing the time at the press of a button but I've expanded on that idea so that I'd completely overhauled richdiesal's mod as well as added a whole lot of extra features.

This mod displays the ingame time through messages, autosaves the game over intervals, purges cell buffer to clear memory space and prevent crashes, and displays bounty messages when you commit a crime. It contains easy-to-use customization methods.

This mod allows you to press 'B' on the keyboard to check the current gametime and to press 'N' on the keyboard to force an autosave. You can press 'M' on the keyboard to allow the mod to autosave and/or display the current gametime over intervals. These keys can be changed through the ingame menu. The mod will not autosave or display time during combat.

THE MENU SYSTEM:

Options -
* Clock : Customize the ingame clock
   - Intervals : Changes the intervals for automatic display of time. You can increase
     or decrease the interval. Setting it to continuous displays the time continuously
     which may prevent you from seeing certain game messages.
   - Set Every Cell : When this option is set to on it will display the time whenever
     you enter a new cell.
   - Toggle Exterior Cell Change : Exteriors are separated into different regions and
     normally, moving from one region to another will count as a cell change. But if
     this option is set to off then only moving into or out of an interior will count
     as a cell change. (Moving between interiors do not count either)
* Autosave : Customize autosave options
   - Intervals : Just like the clock intervals. You can increase or decrease the
     autosave intervals. No continuous option here for obvious reasons.
   - Set Every Cell / Toggle Exterior Cell Change : Same as clock except autosaves
     instead.
   - Set Exterior Half Intervals : Makes you autosave half as much in an exterior than
     normal since you need to save more in a dungeon than when just walking in the
     wilderness.
   - Set Autosave Health Limit : Sets the health limit for autosaving over intervals.
     If this is set, it'll prevent autosaving if your remaining health percentage is
     below that amount.
* Pcb : Customize pcb options. Pcb stands for purge cell buffers which clears wasted
  memory which can make Oblivion more stable and run more smoothly.
   - Intervals : Make it pcb over time. Causes sound cutoffs so unless you use huge
     texture packs and crash constantly, you're better off using every cell option.
   - Set Every Cell : Pcbs every time you enter a new cell. (Highly Recommended)
   - Toggle External Cell Change : Using set every cell can still cause sound cutoffs
     but not nearly as much as intervals. However, you can still turn off this option
     to remove them altogether. But exteriors are much more memory-heavy than
     interiors so if you use any high-res texture packs like Qarl's then I'd recommend
     you don't turn off this option. 
* Bounty Messages - This option just displays a message when you gain a bounty. It's
  useful for when you accidentally gain a bounty for hitting an ally or for when you
  are stealing items and get detected without knowing it.
* Key Mappings - This option allows you to customize which keyboard key to use for
  displaying time, autosaving, or opening the menu. Select one of the options and then
  press the button you want to use to display time/autosave/open menu. Don't press
  multiple keys at a time. If you end up forgetting what key you used for menu just
  uncheck the mod, save, and recheck it to reset the buttons to 'B', 'N', and 'M'.
* Fame Messages - Displays a message when you increase or decrease your fame.
* Infamy Messages - Displays a message when you increase or decrease your infamy.


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	3. Version History
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* 1.0 - Initial Release
* 1.1 - Found a potential bug when looking over the scripts that might cause it to not display the time when both autosaving and time is set to "every new cell"
* 1.2 - Added an option to have half as much autosaves when you are in an exterior. Because of this, changed autosave options so that all of the intervals are roughly twice as fast as before ranging from 30 sec to 30 min rather than 1 min to 1 hour like before
* 2.0 - Completely rescripted with a much better menu and more features as well as the ability to change the keys to anything you want.
* 2.1 - Added an autosave health limit option so that you can prevent autosaving if your health is below a certain percentage.
* 2.2 - Added options to display fame/infamy messages.

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	4. Known issues and Compatibility
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* This mod should be compatable with EVERY other mod.
* Yes, by every mod I am including OOO 1.3 ;) .
* Just simplely tapping the keys does not always work. To be safe, just hold it for a second and it should work.
* If you select the continuous option for Timekeeper you'll gain an ability to display
the time.

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	5. Future Plans
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* None

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	6. Contact Info
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For questions, ideas, comments and bug reports send a PM to Flyfightflea at the Elder 
Scrolls Forums or send an email to flyfightflea@yahoo.com

