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I know the list of unfinished stuff mentions two guilds that didn't get implemented. Did any actually make it in?
There are no guilds of the same kind you have in Skyrim. During the mainquest you will join one faction, but other than that you are on your own. The "Golden Sickle" questline of the merchants guild is going to be patched in soon (hopefully), though i am not sure if you can actually join them. Even if so, i doubt they will use some sort of ranksystem as the Skyrim guilds had.
Yeah I know they were hoping to have the golden sickle ready for the EV release but it didn't work out. That other one sounded great but it's unsure if it'll ever make it.

So it's more like when you join the blades or the civil war in ES? Rather than the structure, story and ranking of the fighter's or mage's.
sphanlon wrote:
So it's more like when you join the blades or the civil war in ES? Rather than the structure, story and ranking of the fighter's or mage's.
Yes, very much like that. The whole game focuses heavily on it's main storyline, so you get less freelancing than in Skyrim with fewer side quest (like guild questslines) in general. Though the sidequest you get usually have a better quality storywise than Skyrim's.
Quick statement from dev-side:

The Golden Sickle is finished and fully voiced both in English and in German (The English voice over is phenomenal, Dave Fennoy stars as a main character - for those of you who don't know him, he voiced Lee in the Walking Dead) and currently being tested again and again and again, simply because it's very non-linear (5 different endings) and thus very prone to bugs. It has about 5-10 hours of playing time.

The other guilds have not made it into the game, but we're considering developing a story DLC at the end of this year once the main game is less buggy. The Rhalâta (Cult in the Undercity) was just too cool to throw it away like that. :)

Cheers,
Nico
Oh, Nico is back from the holidays? The last sentence of your answer make me very happy... i play Enderal now in the next few years so it is fine when the Ralâta came out off the shadows at the end of the year. :3 Better then not...
Rhalata quest line?
Post by Insanity »
Is there Rhalata quest line?
Re: Rhalata quest line?
Post by Wigbold »
A Rhalata questline was planned, but got cut, because they didn't have enough scripters to implement it. See this thread for some of the planned contend that didn't make it (yet) into the Mod.
There is a chance we might get some sort of story DLC regarding the Rhalata at the end of this year, as Nicolas Samuel stated in this thread.
we're considering developing a story DLC
Oh Oh! You'll be sorry you said that, even though "considering" was in italics. Now you'll be getting people checking 4 times a day to see if it's out yet, just as happened with the EV, and asking you for a release date! :P
will this rahlata questline be completable outside of the mq like in dragon age 2? or will it be designed to be run along the mq until mq is completed in which it would not longer be completable?
I wish there was a guild that was like a thief assassin guild (dark brotherhood + the thieves guild) with its own quest line that would be awesome
After hearing about the Golden Sickle quest I'm tempted to hold off playing more of the game (20 hours in) just so I can play that quest line my first playthrough but I have a feeling it will probably be awhile lol >.<
Right now the main problem is that we're so short on devs. The Sickle is fairly close to finished, but there are always other bugs that require our attention. :(

As for the other questions:

The Sickle actually has ranks, though I'm not sure they already show in the release version (You are always addressed by your rank but I completely forgot to actually set the player's rank whenever he gets a promotion). :D

Both the Rhalâta (if we do the story DLC) and the Sickle can be started and (theoretically) be completed at any point in the game, until the Point Of No Return. :)
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